![]() ![]() Terrain data is coming from Mapzen's global terrain tiles. Press the 'h' key to toggle interface visibility.Multiplying this scale factor by the width of a 3D mesh in units x will tell you how high in units z your mesh should be after displacement in order to be true-scale. The "z:x scale factor" describes how "high" the current view is, on the z-axis, in terms of how wide the current view is on the x-axis.( Here's a tutorial for doing this in Blender.) Import the resulting image as a displacement map in a 3D application to generate a 3D model of the terrain.(You may need to right-click the image to do this.) Click "export" to open the current view as an image in a new tab - then "Save As" to save the image to disk.Uncheck "auto-expose" to set min and max height levels manually.Its primary purpose is to create real-world custom landscapes for a PC-only game, Cities: Skylines. Here's a blog post about this tool, with more explanations and examples! Terrain Party works great: easy, fast, and fun. The result is a grayscale heightmap, suitable for use as a displacement map in 3D applications. This is an elevation data browser, which "auto-exposes" the display so that the highest and lowest visible elevations are white and black. ![]()
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